Hello, I'm Gordon Freakman.
I've been doing source engine stuff for 4 years!
Currently working on:
Hat Kid in Half-Life 2
About Me
Hello, I'm Gordon Freakman.
I've been doing source engine stuff for 4 years!
Currently working on:
Hat Kid in Half-Life 2
Projects
Welcome to the projects window!
This shows you all of the projects i've worked on
well, the ones I'm comfortable enough with sharing
Gordon Freakman 2.5: A Gasmask Odyssey
Music
I can kinda do some music shit.
Most of them I'm not too proud of, but some I am kinda proud of.
Contact me!
Miscellaneous stuff.
I am on github! I'm sure nobody fucking cares, because i don't use it.
I partially know HTML, JS, AS, PHP, CSS, C++, and I almost completely know C#.
I've been learning Unity's ShaderLab and HLSL. I created a basic shader which
recreates Mr.Dismount's shading.
Thanks Xenthio for helping me with this.
Also thanks Xinus22 for making the shotgun worldmodel used for the site.
Random Shit
Legal Shit
Window Engine
MIT License
Copyright (c) 2019 Gauthier Staehler
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.